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House Environment

This is a model of a house in my neighborhood. The house was up for sale and I thought it would be interesting to try to recreate it. During the time that I created this house it was for sale. In my neighborhood there where a number of houses being foreclosed on, so I took the opportunity to take photographs of this house for some of the reference textures.


Troll Gangster

This is a Troll Ganster. The concept came from an old Shadowrun pen and paper RPG book illustration. When I was a littel kid I got to play the Shadowrun Game for the SNES and really enjoy the lore and the story of that fictional universe. I eventually bought the pen and paper RPG rule book, but sadly a lot of my friends where too cool to even try to play it with me. I really liked the concept art shown for an example character and just wanted to capture this tough looking brute in 3d.


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Forest Canyon

Below is a game Environment Created in Unreal Tournament 2004. The setting features a base under construction at an entry to the canyon. Originally the level was supposed to be a really large environment, but I soon realized that to make my deadlines I had to focus all of my efforts to this one corner of the Map. Working with the Unreal Editor gave me a good sense on how video game environments need to be spaced out a little differently for a fast action first person shoother. It also gave me the chance to model a lot of low polygon environment props.


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Vertibird From Fallout 1

Fallout 1 & 2 are amoung my favorite RPGs. This Vertibird is a Helicopter from that Universe. I tried to stay as true to the original design from the first 2 games.

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Research Facility

This is a level environment done in Unreal Tournament 3. The idea was to create a Underground Secret Laboratory facility.


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Alien Warrior

This alien race evolved from a crustacean like form of life which would explain the shell headed appearance. Originally was created for a student project, but eventually was imported to Unreal 2k4

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Random Envoronments

Here are some other random environments created for various projects and contracts.

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Grudge

This is a High Polygon character that I worked on. Normal Maps generated involving Maya and Zbrush.


Props and Objects

Below is an assortment of various objects that I've created.


Other Charaters

Here are some of my older characters that I've modeled in the past.